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This pack includes three fully procedural generators:
Walls Generator – build modular walls with customizable length, height, randomness, damage and scale variations.
Floors Generator – generate large stone tiles with adjustable size, spacing, irregularity and wear.
Stairs Generator – create monumental staircases with full control over steps, proportions and style.
The pack also includes several example scenes: a spiral tower, ruins, a low wall, a tunnel-like arch, a small arch variation, and textured examples using advanced procedural materials.
All generators are extremely flexible and can be used to create countless structures: corridors, towers, ruins, temples, dungeons, architectural sets and more.
A complete video tutorial is available on the product page, showing how every parameter works. Created in Blender 4.5.
Stack Length – sets the total length of the wall. Integer values recommended. Use 0.5 for a single row.
Stack Height – defines the wall height. Integer values recommended.
Instances Gap – controls the spacing between each stone block.
Rand Min / Rand Max – minimum and maximum size range for random block dimensions.
Instance Number – controls the number of blocks; recommended values between 1 and 2.
X / Z Scale – scales each instance along the X and Z axes.
Rotation Effect – adds slight random rotation to each block on the Z axis.
Damage Activator – enables or disables stone decay.
Effect Strength (3 values) – controls decay intensity for different block groups (editable directly in the GN panel).
Both generators include parameters for:
tile/step size
spacing
randomness
irregularity
damage
scale and rotation variations
All systems are built with clean, optimized Geometry Nodes setups and are fully compatible with Blender 4.5.